Belief

In incomplete information games, in order to predict the optimal behavior of his opponent, a player has to form expectations and assessments of his opponent's type. In a simultaneous game of incomplete information, each player's belief about any other player's type is exogenously given, or it is inferred by Bayes' rule from an intial draw by nature that determines the various types of the players. In sequential games of incomplete information, the players' beliefs about their opponents' types must be updated according to Bayes' rule during the play of the game whenever this is possible by having observed another player's move.

Entry by: Aner Sela


November 10, 1997
Direct questions and comments to: Glossary master